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December 22, 2024 - v1.1.5 4.0 Bug fixes

4.0 changes a lot so we're probably not done yet but here are a few (mostly OCR) bug fixes.

  • BUG Fixed: OCR Capture didn't apply values if there was no Method or Refinery found in the capture.
  • BUG Fixed: the refinery UI background dot grid sometimes made it look like yield numbers had a decimal.
  • BUG Fixed: inconsistent station names for better refinery lookups
  • BUG Fixed: The workorder split total was sometimes different from the final sell price.
  • Updated the scVersion to 4.0.0.

December 19, 2024 - v1.1.4 The Organizer's Patch

This is a stepping stone to Star Citizen 4.0

Session Roles!

  • Session roles and ship roles can now be set.
  • You can also add crew shares to a work order by role (i.e. security people get a split of 10% of the profits etc.)

For Pyro:

  • New Refineries: New refineries for Pyro including: Checkmate, Ruin, Orbituary and Stanton Gateway.
  • New Materials: Ice, Stileron, Tin, Silicon and Riccite. NOTE: PRICE SYNCHIGN FOR THESE MATERIALS IS NOT YET AVAILABLE.
  • System Filter: Optionally limit your refineries, markets and gravity wells to one system.

Session Changes:

  • Sessions now close after 48 hours instead of 12 hours
  • Closed sessions can now be re-opened!
  • Much better state synching means session changes appear much faster on all clients and take way less server resources.

Other fixes:

  • Percentage and share values can now have up to 2 decimal places.
  • Many little bug fixes.
  • NOTE: Temporarily disabled the "Users must be a member of a discord server to join this session." until a fix can be found. Hopefully this will be back soon.

November 2, 2024 - v1.1.3 Minor fixes

Tweaks:

  • Reworked a lot of the capture settings. Can now capture SETUP, PROCESSING and COMPLETE work orders as well as turret cargo manifests and scouted rocks (but only from the prospector. Capturing the scanning MFD is still not done).
  • On scouting capture OCR the rock now pops up so you can edit it if you need to.
  • Removed the somewhat redundant confirmation dialog for capturing and overwriting work orders from a capture.
  • Re-did a few of the background images as they were getting kind of dated.

Bugs Fixed:

  • Fixed a bug where alternate sellers were showing as paid but not contributing t the final paid user count.
  • COMPLETED Work orders can now be scanned

October 30, 2024 - v1.1.2 The Magic Patch!

Holy 🐄 you guys, OCR is in!

Ever since I started Regolith I've wanted a better way to capture work orders and rocks scans. Typing all those numbers is tedious and there has to be a better way. Well, now there is!

Now you can capture your work orders and scan rocks in 3 new exciting ways:

  1. Screen Sharing: Share your screen with Regolith and you can capture work orders and rock scans directly from the game.
  2. ALT + Print Screen puts a screenshot in the clipboard then CTRL+V to paste it directly into your session.
  3. Screenshot Upload: Load a screenshot of a rock scan or a refinery window and Regolith will read the data directly from the image.

Also a few new features that folks were asking for:

  • CSV Downloading of sessions is back. It's a little jankey but it's there.
  • You can now add any team to a work order's crew shares, not just your own.
  • Several sneaky little bugs that were causing issues with the new features have been squashed.
  • The mobile experience has gotten very slightly better. Still a long way to go though.
  • Increased the RAM available to certain backend processes. This should significantly reduce load times on the front end.

September 20, 2024 - v1.1.0 The Space Accountant Patch

New Features:

  • Personal Dashboard stats! Now you can see statistics from all your sessions in one place.
  • Work Order and Crew Share tabs: Manage your work orders across all your sessions.
  • New helper control for when sharing unrefined values.
  • Added new control for estimating the RMC, CMAT and aUEC of salvage wrecks.

Fixes and Maintenance:

  • Chart libraries updated.
  • Reduced the frequency of some UEX Synch calls to lighten our burden on that service. Prices will still synch hourly but ships, planets, companies etc. will synch daily.
  • Many performance tweaks.

July 5, 2024 - v1.0.52 Bugs bugs bugs

This is a quick patch to fix two issues that came up:

  1. When selecting "Alternate Seller" on a work order the summary tab was not showing all unpaid crew shares correctly
  2. When choosing "Share unrefined value" on a work order with a store selected that doesn't allow unrefined ore to be purchased the gross value was being set to zero.

June 17, 2024 - v1.0.51 Style Cleanup and scrollbars

You asked for it! You got it! Scrollbars are back! I know, I know, you're welcome.

This patch introduces a few little fixes that had been building up as well inlcuding:

  • Prospector with Mole bags is now a ship option you can choose.
  • Scrollbars should be visible wherever appropriate (and hopefully nowhere else).
  • The reference numbers table on the work order tool has been restored.
  • A duplicated root DIV was causing some layout issues. This has been removed so hopefully those of you that saw a huge scrollable space under the app shouldn't anymore.

May 31, 2024 - v1.0.50 UEX 2.0 API Price synching

Not much to notice here but I completely changed the front-end scaffolding framework I was using. This will cut build times, speed up development and it creates a much smaller javascript package size as a nice added bonus. This kind of regular refactoring is really important if you don't want to always have 8 hours of work before you can implement anything cool.

Error Handling

  • Before we were just seeing "Mutation Error" which is not useful for debugging. Now you can copy the error and send it to the developer.

Bug Fixes

  • Salvaging table now sorts correctly (CMAT and RMCO were reversed and had each other's prices)
  • Bug where Substract Transfer Fee wasn't being set correctly
  • Bug where expenses aren't being saved properly.
  • Shatter damage was showing the wrong color (negative shatter damage is good).

May 18, 2024 - v1.0.49 UEX 2.0 API Price synching

The primary fix here is rewriting our price synching scripts to work with the new UEX 2.0 API. This was mostly straightforward but involved some ID type changes so database migration was inevitable.

Also this was a good opportunity to do some minor refactors in preparation for some new features planned for some time in the future.

HOTFIX: Fixed an issue where users who require discord membership for their sessions were not able to unset it. HOTFIX: Minor fix to homepage chart for daily view HOTFIX: Minor fix to Refinery names on data tables

April 12, 2024 - v1.0.48 API Access and Discord Server Restriction

This one has been a long time coming but there were some very fundamental changes that had to be done on the back end before I could work on the fun stuff.

New Features

  • Discord Server Restriction: You can now restrict your session to only users who are in your discord server.
  • API Token Access: You can now get an API Key and make calls to the Regolith API. Why would you want to do this? For the data nerds and tool developers out there who want to get their hands dirty. Also a few convenience fields like processEndTime and yield on refined ores have been added.
  • The Market Price finder tool now allows multiple rows of the same type and load calculation with mixed activity types (ship, vehicle and salvage)

Bug Fixes

  • Loadouts: More than one active module can be turned on for each laser
  • Work Orders: Looks like CIG has changeed back from DD:HH:MM to HHH:MM so the countdown input has been reflected to take that input (even though it's less friendly IMHO)
  • Work Orders: Better handling of failed state.
  • Work Orders: Summaries now correctly separate and report Gross Vs. Net earnings.
  • Ore chooser widgets were sorted improperly.
  • The Market price finder was taking too long for entries to be calculated.
  • Fixed some edge case permissions issues. There are still more to get through though.
  • Complete reworking of the back end SDK connections to improve efficiencey and future-proofing.